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Below is a list of my articles that have appeared in AMAZING COMPUTING / AMIGA. Just click on the article title to view the article. The articles have hypertext links to the tables, listings, and figures. ENJOY!.

(NOTE: All of these articles and their associated figures, tables, and listings are copyright © 1989-1996 by Randy C. Finch. They can not be reproduced without the permission of Randy C. Finch. These articles appear on these web pages as they were originally written, not as they appeared in Amazing Computing / Amiga after being edited. If you find any errors in the text or in the hypertext links, please let me know via E-mail. One article uses subscripts and superscripts. If your browser does not support these formats, then that part of the article will be harder to interpret.)

Some of the programs that are mentioned in the articles can be found on my Amiga Programs page.


LINKS TO MY AMAZING COMPUTING ARTICLES
  • Web Typesetting - Part 10: Today and Tomorrow
  • (January 1997) The tenth and last in a series of articles about publishing on the World Wide Web. This article discusses where Web publishing stands currently and where it is headed.
  • Web Typesetting - Part 9: Frames
  • (December 1996) The ninth in a series of articles about publishing on the World Wide Web. This article discusses how to create frames.
  • Web Typesetting - Part 8: Image Maps
  • (November 1996) The eighth in a series of articles about publishing on the World Wide Web. This article discusses how to create both client- and server-side image maps.
  • Web Typesetting - Part 7: Using Form Data
  • (October 1996) The seventh in a series of articles about publishing on the World Wide Web. This article discusses how to use the data read from entry forms.
  • Web Typesetting - Part 6: Reading Form Data
  • (September 1996) The sixth in a series of articles about publishing on the World Wide Web. This article discusses how to read data from entry forms.
  • Web Typesetting - Part 5: Forms
  • (August 1996) The fifth in a series of articles about publishing on the World Wide Web. This article discusses how to create entry forms.
  • Web Typesetting - Part 4: Publishing & Tables
  • (July 1996) The fourth in a series of articles about publishing on the World Wide Web. This article discusses how to get your Web pages online and how to create tables.
  • Web Typesetting - Part 3: More Basics
  • (June 1996) The third in a series of articles about publishing on the World Wide Web. This article concludes a discussion of the basics of HTML.
  • Web Typesetting - Part 2: Basics
  • (May 1996) The second in a series of articles about publishing on the World Wide Web. This article discusses the basics of HTML.
  • Web Typesetting - Part 1: Introduction
  • (April 1996) The first in a series of articles about publishing on the World Wide Web. This article introduces the Web and how to get on it.
  • Moving from C to C++
  • (February 1996) How to convert a program from C to C++ using SAS/C 6.50. It references a program discussed in another issue (October 1989).
  • Revitalizing the X-Specs 3D Stereoscopic Glasses
  • (June 1995) Learn to program the X-Specs 3D glasses using xspecs.library.
  • Front Ending: Deluxe Music
  • (February 1995) Use CanDo as a front end for Deluxe Music to create random music.
  • Use HELM to Create an Animated Five-Day Weather Forecast
  • (February 1995) This is a followup to the five-day forecast article in November 1994. It shows how you can automate the forecast described in the earlier article using HELM.
  • Create an Animated Five-Day Weather Forecast with DeluxePaint IV
  • (November 1994) Learn how to use DeluxePaint IV to create a five-day weather forecast with moving clouds, pouring rain, falling snow, flashing lightning, etc.
  • Front Ending C
  • (November 1994) Use CanDo as a front end for C programs. The example shows how to create an input screen for a Mandelbrot / Julia set creation program written in C.
  • Getting Started With Hypermedia using HELM
  • (August 1994) A beginning tutorial for using HELM for hypertext, displaying graphics, playing music, etc.
  • CanDo: An Interactive Authoring Tool, Playing Music and Handling Icons
  • (June 1994) Use CanDo to play user-selected music files and store information as part of an icon (.info) file.
  • CanDo: An Interactive Authoring Tool, Part 9: SubDecks, Proportional Sliders, and Custom Pointers
  • (May 1994) Use CanDo to create subdecks callable by many decks, use proportional sliders, and create custom pointers.
  • CanDo: An Interactive Authoring Tool, Part 8: AppEvents and Graphics Printing
  • (April 1994) Use CanDo to print graphics files. Use AppEvents to determine when the user had dragged and icon into a CanDo application.
  • CanDo vs. HELM
  • (March 1994) Use CanDo to print graphics files. Use AppEvents to determine when the user had dragged and icon into a CanDo application.
  • CanDo: An Interactive Authoring Tool, Part 7: Buttons, Sorting, Printing, and AmigaGuide Help
  • (March 1994) Learn how to use CanDo buttons. Learn how to sort data, print it, and create AmigaGuide help files for your CanDo application.
  • CanDo: An Interactive Authoring Tool, Part 5: ANIMs, BrushANIMs, and Sound Sync and Part 6: Using AnimManager
  • (Two parts in January and February 1994) Learn all about playing and controlling ANIMs and BrushANIMs. Synchronize sounds to the animation playback.
  • CanDo: An Interactive Authoring Tool, Part 4: New Features of Version 2.51
  • (December 1993) Discusses new features that were added to CanDo when v2.51 was released.
  • CanDo: An Interactive Authoring Tool, Part 3: Building a Custom Object
  • (November 1993) Learn how to combine CanDo objects into a custom object to be used in different applications.
  • CanDo: An Interactive Authoring Tool, Part 2: Documents, User-Defined Variables, and Databases
  • (October 1993) Learn about some of CanDo's most powerful features for handling data.
  • CanDo: An Interactive Authoring Tool, Part 1: Comparison with Visual Basic
  • (September 1993) Learn how CanDo for the Amiga compares with Visual Basic on a PC.
  • Simplified File Decompression Using ARexx
  • (October 1991) Discusses a simple ARexx program for automatically decompressing a file using the appropriate decompression program.
  • A Shared Library for Matrix Manipulations: Part 1 and Part 2 - Practicalities
  • (Two parts in December 1990 and June 1991) Describes a shared library I wrote for handling matrix manipulations. The second part shows the various types of applications that can use the library.
  • You Too Can Have A Dynamic Memory: Flexible String Gadget Requester Using Dynamic Memory Allocation
  • (February 1990) Describes C code for creating a requester with a programmer-selectable number of string gadgets. The code uses dynamic memory allocation to accomplish its task.
  • Function Evaluator in C
  • (October 1989) Describes a C program for evaluating user-defined 3D functions of form Z=f(X,Y) using user-selectable values of X and Y.


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    Last modified on February 2, 1997
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